I’m Omer, a Graphic Designer crafting meaningful visuals for over a decade.

SHOW ME THE WORK

_The Work_

View collections of project work via the images below.

_Focused Expertise_

  • Art Direction

     

    Branding

     

    Style Guide / Pitch Docs

     

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  • Identity Design

     

    Iconography

     

    Typography

     

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  • UI Design (UI)

     

    User Experience (UX)

     

    Motion Graphics

     

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  • Marketing

     

    Photography

     

    Print

     

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_Backstory_

Over a decade of professional experience crafting compelling visuals for industry-leading titles.

Working in the video game industry for over 12 years, Omer has driven the design for many industry-defining AAA franchises. He began his career in UK working on racing games, later transitioning on to the FPS genre with the CRYSIS franchise. After moving across the world to Los Angeles, he broadened his experience working on Hideo Kojima’s METAL GEAR SOLID V as well as the BATTLEFIELD franchise to date.

 

Aiming to create engaging, user experiences whilst crafting aesthetically appealing designs; his focus and eye for detail can be seen throughout his body of work, continually driving improvements through extensive live-service experience. His working knowledge and broad skill-set accommodates large areas of visual design for both digital and print; crafting style guides, visual identity systems, key art, iconography, motion graphics, merchandising as well as internal & external marketing material. Learning, collaborating and sharing knowledge has been at the core of Omer’s workflow, allowing designers and engineers to benefit and evolve together as the industry continues to grow and shift alongside its userbase.

 

At GDC 2018, Omer presented a 60-minute session on ‘Art Direction for AAA UI’ which outlined core principles of UI and UX, with detailed examples from major console and pc titles.

_Press_

Publications and media articles of my professional acknowledgments

Co-Author of the ‘Game UX Master Guide’

An expanding, comprehensive, reference guide of principles and best practices to create industry leading AAA UI – all for free.

Official Speaker at GDC 2018 – ‘Art Direction for AAA UI’

Presented a 60-minute, main-track session, on Art Direction for industry leading AAA game UI, with a focus on console and PC platforms

Official BATTLEFIELD 1 Livestream – ‘Operations Campaign Update’

Livestreamed as a Guest on the Official BATTLEFIELD Twitch channel from DICE Los Angeles, to showcase a major release update for BATTLEFIELD 1’s Operation Campaigns.

Kotaku ‘Fine Art’ Feature – ‘Someone’s Gotta Design All Those Game Logos’

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios.

_Award Winning Projects & Clients_

Collaborated with industry leading development studios and publishers across the globe.

_Get In Touch_

Add me on Social Media or send me a message with feedback or comments.

I’d love to hear from you and am always open to opportunities for work / collaboration.

LET'S TALK!
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