Working in the video game industry for over 12 years, Omer has driven the design for many industry-defining AAA franchises. He began his career in UK working on racing games, later transitioning on to the FPS genre with the CRYSIS franchise. After moving across the world to Los Angeles, he broadened his experience working on Hideo Kojima’s METAL GEAR SOLID V as well as the BATTLEFIELD franchise to date.
Aiming to create engaging, user experiences whilst crafting aesthetically appealing designs; his focus and eye for detail can be seen throughout his body of work, continually driving improvements through extensive live-service experience. His working knowledge and broad skill-set accommodates large areas of visual design for both digital and print; crafting style guides, visual identity systems, key art, iconography, motion graphics, merchandising as well as internal & external marketing material. Learning, collaborating and sharing knowledge has been at the core of Omer’s workflow, allowing designers and engineers to benefit and evolve together as the industry continues to grow and shift alongside its userbase.
At GDC 2018, Omer presented a 60-minute session on ‘Art Direction for AAA UI’ which outlined core principles of UI and UX, with detailed examples from major console and pc titles.