Supercar Challenge was my second industry project. Taking knowledge from Ferrari my aim was to push the visuals towards a more sleeker look which would work with all vehicle manufacturers. To further this direction a push toward greater use of imagery was taken; having icons to signify options / menu items to help reduce the amount of text displayed on screen. The visual direction taken for the game’s frontend aided in usability with icon based menus as opposed to text heavy menus. Overall this produced a more minimalist and sleeker frontend.